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However, the choice to link everything back to the opening premise only goes so far. When my attempt to persuade her to give up the antidote failed, I decided I had no option but to kill her to get the antidote by force. Eventually I came across a healer in a druid grove who promised to cure me, only to administer a fatal poison because in fact she believed I was a danger to others. For example, early on in my playthrough I chose to tell everyone I met about my tadpole problem, naively assuming that most people would be willing to help. The emphasis on the parasite also presents some interesting choices. It turns out that the party members are also infected with Mind Flayer parasites, so there is clear rationale why, despite some serious personality clashes, you all adventure together. Like its predecessors, Baldur’s Gate 3 is based on Dungeons & Dragons lore and rules, which means you must gather a party of fellow adventurers before venturing forth. It also provides explicit motivation for your party members.
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On one hand, this is smart: It keeps the story focused and moving while giving options for side-questing. Each one has their own backstory and side quests that can be explored, but almost everything you come across ultimately links back to the core narrative. A goblin priestess, a druid, a crazy hag, a devil, and many others all offer their own treatments. Almost every quest you are presented with is built around trying to get the tadpole out of your brain. Baldur’s Gate 3’s structure feels like an attempt to resolve this tension.
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Often the side content distracts from the main story, or the story makes the side content seem irrelevant. This premise serves to structure the entire early access segment, for better and for worse.ĬRPGs have always struggled to offer deep, well-written, and varied side content alongside a main story that’s tight and well-paced. But in Baldur’s Gate 3 it is a lot more than that. In “Fiction Writing 101” this is known as a narrative hook: an opening designed to grab the audience’s attention and keep them engaged. The rest of the story in the current early access build is presented mostly as a race against time to find a way to extract it. In an attempt to escape a dragon attack, the airship teleports into Hell, while you are subjected to the parasite and learn that eventually it will turn you into a Mind Flayer yourself. `\Documents\Larian Studios\Baldur's Gate 3\Profiles\\modsettings.It’s hard to imagine a more dramatic opening for Larian Studios’ Baldur’s Gate 3: You are imprisoned aboard an airship piloted by Mind Flayers, a race of Cthulhu look-alikes that spend their time inserting tadpole-shaped parasites into brains. `\Documents\Larian Studios\Baldur's Gate 3\Mods` and updating your
BALDURS GATE 3 DRUID BUILD MOD
This mod is packaged in a way that _should_ work with Candor Mod Installer. Please report any bugs on Nexus, Thanks!!! I can make no guarantee about compatibility with other mods, or with future updates to this mod. Now with special Druid tadpole power! Wildshape: Bulette! Let's you crash around as that clumsy behemoth of the underdark for a few rounds. There are some definite quirks with Wildshape, and I've seen the character get "stuck" in wildshape and unable to take actions correctly. You can currently wildshape into Rat, Wolf, Boar, Bear, Giant Spider, and Dire Wolf. Mountain Land circle was removed entirely because both spells it granted are not implemented. Some spells for the various land circles had to be changed since they are not implemented.
BALDURS GATE 3 DRUID BUILD HOW TO
So far, I cannot figure out how to do this, so instead you heal to full HP. When exiting wild shape, you are supposed to revert to what HP you had when you started. I could not find a way to detect if the character was wearing metal armor specifically, so that restriction is not applied to any abilities. By popular demand I have now added the ability to play the Druid class to BG3.